Unreal2Test::testGetRules
Here are the results for the test method.
{
"ServerMode": "dedicated",
"AdminName": "Server Admins",
"AdminEmail": "[email protected]",
"ServerVersion": "3369",
"GameStats": "True",
"MaxSpectators": "16",
"MapVoting": "true",
"KickVoting": "false",
"MinPlayers": "24",
"EndTimeDelay": "4.00",
"GoalScore": "5",
"TimeLimit": "20",
"Translocator": "False",
"WeaponStay": "True",
"ForceRespawn": "False",
"BalanceTeams": "True",
"PlayersBalanceTeams": "True",
"FriendlyFireScale": "0%",
"mutators": [
"DMMutator"
]
}