OpenGSQ PHP

Unreal2Test::testGetRules

Here are the results for the test method.

{
    "ServerMode": "dedicated",
    "AdminName": "Server Admins",
    "AdminEmail": "[email protected]",
    "ServerVersion": "3369",
    "GameStats": "True",
    "MaxSpectators": "16",
    "MapVoting": "true",
    "KickVoting": "false",
    "MinPlayers": "24",
    "EndTimeDelay": "4.00",
    "GoalScore": "5",
    "TimeLimit": "20",
    "Translocator": "False",
    "WeaponStay": "True",
    "ForceRespawn": "False",
    "BalanceTeams": "True",
    "PlayersBalanceTeams": "True",
    "FriendlyFireScale": "0%",
    "mutators": [
        "DMMutator"
    ]
}

Search results